Analyzed brain signals to classify motor intentions and emotional states. Compared traditional models (SVM, LDA) with Bayesian/uncertainty-aware approaches, connecting affective computing with cognitive modeling to better interpret player states.
EEGAffective ComputingUncertainty ModelingML
Designed a biofeedback-based VR cycling game that adapts training pace to players’ heart rate. Led level design, Unity interaction mechanics, and 3D asset creation in Blender. Manuscript in preparation.
VRUnityBiofeedbackLevel DesignBlender
Two threads: (1) Gamification of text-based interaction — co-designed study; manuscript submitted to CHI. (2) VR cognitive study — literature review, experiment design discussions, and early VR/AR prototyping using Unity and 360° video.
HCIGamificationVR/ARUnity360° Video
Designed and ran experiments on how vocal confidence and gender cues shape dynamic credibility judgments. Built speech stimuli with Praat/Matlab, recruited participants, and analyzed mouse-trajectory data; this work led to a later journal publication.
PsycholinguisticsMouse-TrackingPraatMatlab